Yotsuba Games

Mask Scatter

Scatter stamps randomly inside a mask image

intermediate
Since P00

Input Ports

Mask

Mask image used as the placement area

Image
Stamp

Image placed at each point; uses a 1 px dot when not connected

Image

Output Ports

Image

Scatter-placed image

Image

Parameters

NameTypeDefaultDescription
CountInt16Number of items to place
SeedInt0Seed used to reproduce random placement
ThresholdFloat0.5Treat mask values at or above this threshold as placement targets
Use AlphaBooltrueUse alpha instead of mask brightness for the test
InvertBoolfalsePlace items in the inverse mask area
ColorColorWhiteDot color used when no stamp is connected

Overview

Scatter stamps randomly inside a mask image

Inputs and Outputs

Input Ports

  • Mask Image: Mask image used as the placement area
  • Stamp Image: Image placed at each point; uses a 1 px dot when not connected

Output Ports

  • Image Image: Scatter-placed image

Key Parameters

NameTypeDefaultDescription
CountInt16Number of items to place
SeedInt0Seed used to reproduce random placement
ThresholdFloat0.5Treat mask values at or above this threshold as placement targets
Use AlphaBooltrueUse alpha instead of mask brightness for the test
InvertBoolfalsePlace items in the inverse mask area
ColorColorWhiteDot color used when no stamp is connected

Tips

  • Does not place multiple items on the same pixel position
  • Stamp images themselves may still overlap
  • The output size matches the input mask image

When to Use

Use Mask Scatter when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

💡 Tips

  • •Does not place multiple items on the same pixel position
  • •Stamp images themselves may still overlap
  • •The output size matches the input mask image

Related Nodes

multipatheditor
pathmask
maskscatter
preview
pixelcanvas
Mask Scatter — PixPipeline Node Reference