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RGB Adjust

rgb_adjust

Adjusts red, green, and blue channels directly

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
画像
input
Image
Required
入力画像

Output Ports

NameTypeDescription
画像
output
Image
RGB調整後の画像

Parameters

NameTypeDefaultRangeDescription / Options
赤 +/-
red
Float
0-1–1 / step 0.01

赤チャンネルを足し引きします。

緑 +/-
green
Float
0-1–1 / step 0.01

緑チャンネルを足し引きします。

青 +/-
blue
Float
0-1–1 / step 0.01

青チャンネルを足し引きします。

Overview

The most mechanical color adjustment, directly adding to or subtracting from R/G/B values. Use it for tinting—such as making the entire image slightly bluer by adding or removing a color cast—and for technical work that requires precise channel values.

Usage tips

  • The shortest route to an ambient tint is blue +0.05–0.1 for night, more red for evening, or more green for a poisonous swamp. It is a quick broad stroke for establishing atmosphere.
  • Natural-looking lightness, chroma, or hue adjustments are the domain of oklch_adjust / hsv_adjust. Because this node adds values, highlights saturate first.
  • For precise processing of only one channel, such as preparing mask material, also consider combining it with channel_split / channel_merge.

Common pitfalls

  • Only bright areas do not change color: addition saturates at 1.0, and adding anything to white leaves it white. To apply a tint, you can instead combine colors with blend(Multiply/Screen).

Related nodes

  • oklch_adjust / hsv_adjust — natural adjustments based on perception or HSV
  • channel_split / channel_merge — split and rebuild individual channels
  • tone_curve — nonlinear adjustment by channel
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RGB Adjust — PixPipeline Node Reference