Overview
A single-purpose node that produces a photographic negative. In production it appears more often as an intermediate step that reverses the black and white of a mask or height map than as an effect on finished artwork. It can also create effect flashes such as a damage blink.
Usage tips
- Mask inversion is the most common use: swap selected and unselected areas after
thresholdorpath_mask. - Invert a height map to turn a raised area into a recess.
height_from_imagehas its own invert option; use this node for any other height map. - For a damage flash, alternate between the normal and inverted images with a
switchor by switchingblendopacity.
Common pitfalls
- Transparent areas are not inverted: this is intentional; the A channel is
unchanged. Use channel operations such as
channel_split/channel_mergeto invert transparency. - Only the hue should rotate: a negative also reverses luminance. To invert only
hue, use hue +180 in
hsv_adjust.
Technical details
Each pixel's R/G/B channels are transformed to 1.0 - value. The A channel is unchanged.
Related nodes
threshold— creates masks commonly paired with inversion and has its own invert optionhsv_adjust— invert hue while preserving luminancechannel_split/channel_merge— channel operations including alpha