Overview
Progressively reveals an image according to a grayscale display-order map.
Pixels appear from darker map areas to lighter ones, so one progress value can
drive animation such as wipes, replayed drawing order, or an unfolding magic circle.
Usage tips
- The basic setup is: image + map → Reveal; promote
progressto an input pin 📌 and connect Time Source → Animation Render. The map determines the entire effect. - Example maps: left-to-right gradient = wipe, radial gradient from the center = circular expansion, noise = dissolve, hand-drawn map = any desired reveal order.
Trailmode displays only a band at the boundary, turning the result into an effect like light tracing a path.trail_widthcontrols the band thickness.- For stepped, pixel-art-like progress with
Nsteps, quantize it asfloor(progress × N) ÷ N. ApplyingFloordirectly to a 0–1 value leaves almost the entire range at zero. - In
Revealmode,progress = 0is fully transparent andprogress = 1is an exact input-image result.edge_softnessdoes not turn either endpoint into a partial reveal.
Common pitfalls
- Confusing it with a mask: the map is not binary black and white;
brightness = display order. A binary map reveals everything at once. If that is
the desired result, use
mask.
Related nodes
- gradient generators in the
gradient_mapfamily /noise_generate— map sources animation_render— bake into animationopacity— fade the whole image uniformlymask— a simple cutout with no order
Modes
| Value | Name | Description |
|---|---|---|
| Reveal | Reveal | Cumulatively displays pixels whose map value ≤ progress |
| Trail | Trail | Displays only pixels near the progress boundary (a moving band of light) |
Examples
- Completed image + grayscale map → Reveal (Reveal) → Animation Render — drawing-order animation
- Same setup with
mode=Trail→ a glowing orb moving along a path - Use a Solid Color black-to-white gradient as the map → left-to-right wipe
- Hand-draw a map in Pixel Canvas → animation appearing in any order
Notes
Revealreads a progress map with a display order, not a black-and-white mask.- Even if it looks black and white, the relative brightness itself carries meaning, so treat it as a
Maprather than aMask. - The map is sampled at its original size from the top-left. Areas beyond a smaller
map are black, or white after
invertis applied.