Overview
Wraps a regular Image in an Aseprite document with one layer and one frame.
Use it to save a still image created or processed in PixPipeline as .aseprite.
The resulting document is flat and has no layer hierarchy.
Usage tips
- The standard round trip is
aseprite_load → ase_frame_select → (image processing) → image_to_aseprite → aseprite_export. - Use
spritesheet_to_asepriteto write back an animation with multiple frames.
Related nodes
spritesheet_to_aseprite— the animation counterpartaseprite_export— saves the document downstream; usually used togetherase_frame_select— converts in the opposite direction, document to Image
Read this first
- This node does not restore the original Aseprite layer structure.
- It wraps an
Imagein a new, flat Aseprite document. - Use it as the return path when you want to save a processed image in Aseprite format.
Basic workflow
AsepriteLoad
-> AseFrameSelect
-> Outline
-> ImageToAseprite
-> AsepriteExport
This round trip:
- extracts one frame from Aseprite,
- processes it with image nodes, and
- saves the result as a one-frame Aseprite document.
When to use it
- To save an image processed after
AseFrameSelectin Aseprite format - To pass a still image built with
PixelCanvas,Preview, or related nodes to Aseprite - When one layer is enough and you simply need an
.asepritefile
Example
layer_name = Bodyduration_ms = 80
The input image becomes an Aseprite document with:
- the layer name
Body, - one frame, and
- a display time of
80ms.
Notes
- Multiple layers from the original Aseprite document are not restored.
- Original tags and fine-grained editor metadata are not restored automatically.
- Treat this as a node that simply wraps one image in Aseprite format.