Yotsuba Games
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Ase Palette

ase_palette

Extracts the palette embedded in an Aseprite document.

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
Aseprite
ase
AsepriteFile
Required
ๅ…ƒใฎ Aseprite document ใงใ™ใ€‚

Output Ports

NameTypeDescription
ใƒ‘ใƒฌใƒƒใƒˆ
palette
Palette
document ใ‹ใ‚‰ๆŠฝๅ‡บใ—ใŸใƒ‘ใƒฌใƒƒใƒˆใงใ™ใ€‚
่‰ฒๆ•ฐ
count
Int
ใƒ‘ใƒฌใƒƒใƒˆๅ†…ใฎ่‰ฒๆ•ฐใงใ™ใ€‚
ๆฆ‚่ฆ
summary
Text
ๆŠฝๅ‡บใ—ใŸใƒ‘ใƒฌใƒƒใƒˆใฎ็Ÿญใ„ๆฆ‚่ฆใงใ™ใ€‚

Overview

Extracts the palette embedded in an Aseprite document. Reuse the colors from an Aseprite work directly in PixPipeline nodes for quantization, color adjustment, or shared-palette workflows.

Usage tips

  • The main use case is coloring other assets with an Aseprite palette: aseprite_load โ†’ ase_palette โ†’ palette_quantize (quantize another image).
  • You can process the extracted palette with palette_edit or palette_adjust_oklch before using it.

Related nodes

  • aseprite_load โ€” supplies the document
  • palette_quantize โ€” a common destination
  • palette_edit / palette_save โ€” edits or saves the palette

Read this first

  • Feed the Aseprite palette directly into PixPipeline Palette nodes.
  • This makes the node an entry point for PaletteQuantize or PaletteSwap.

Basic workflow

AsepriteLoad
  -> AsePalette
  -> PaletteQuantize

This applies an Aseprite-derived palette directly to another image.

When to use it

  • To reuse an Aseprite work's palette on another asset
  • To reorder or save a palette in the graph
  • To inspect the number of palette colors

Example

  • AsepriteLoad -> AsePalette

This outputs:

  • a Palette value from palette, and
  • the number of colors from count.

Notes

  • An empty source palette returns an empty Palette.
  • Colors preserve their document order and per-entry alpha. Transparent entries are not removed and duplicate colors are not merged automatically.
  • The node does not return the image itself. Connect a separate AseFrameSelect to inspect the appearance.
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Ase Palette โ€” PixPipeline Node Reference