Yotsuba Games

Time Source

Outputs normalized time (0.0-1.0) and frame number for CHOP-style animation

intermediate
Since P00

Output Ports

Time

Time output from Time Source.

Float
Frame

Frame output from Time Source.

Int
Total Frames

Total frame count

Int
Progress

Progress output from Time Source.

Float

Overview

Outputs normalized time (0.0-1.0) and frame number for CHOP-style animation

Inputs and Outputs

Output Ports

  • Time Float: Time output from Time Source.
  • Frame Int: Frame output from Time Source.
  • Total Frames Int: Total frame count
  • Progress Float: Progress output from Time Source.

Tips

  • Preview the result and adjust the Time Source settings as needed.
  • Preview the result and adjust the Time Source settings as needed.
  • Preview the result and adjust the Time Source settings as needed.

When to Use

Use Time Source when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

πŸ’‘ Tips

  • β€’Preview the result and adjust the Time Source settings as needed.
  • β€’Preview the result and adjust the Time Source settings as needed.
  • β€’Preview the result and adjust the Time Source settings as needed.
Time Source β€” PixPipeline Node Reference