Yotsuba Games

Remap

Remaps a value from one range to another

intermediate
Since P00

Input Ports

Input

Value to remap

Float

Output Ports

Output

Remapped value

Float

Parameters

NameTypeDefaultDescription
From MinFloat-1.0Minimum input range value
From MaxFloat1.0Maximum input range value
To MinFloat0.0Minimum output range value
To MaxFloat1.0Maximum output range value
ClampBoolfalseClamp the output value to the output range

Overview

Remaps a value from one range to another

Inputs and Outputs

Input Ports

  • Input Float: Value to remap

Output Ports

  • Output Float: Remapped value

Key Parameters

NameTypeDefaultDescription
From MinFloat-1.0Minimum input range value
From MaxFloat1.0Maximum input range value
To MinFloat0.0Minimum output range value
To MaxFloat1.0Maximum output range value
ClampBoolfalseClamp the output value to the output range

Tips

  • Preview the result and adjust the Remap settings as needed.
  • Preview the result and adjust the Remap settings as needed.
  • Preview the result and adjust the Remap settings as needed.
  • Preview the result and adjust the Remap settings as needed.
  • Preview the result and adjust the Remap settings as needed.

When to Use

Use Remap when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

💡 Tips

  • •Preview the result and adjust the Remap settings as needed.
  • •Preview the result and adjust the Remap settings as needed.
  • •Preview the result and adjust the Remap settings as needed.
  • •Preview the result and adjust the Remap settings as needed.
  • •Preview the result and adjust the Remap settings as needed.

Related Nodes

sinewave
Remap — PixPipeline Node Reference