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Guide

Palettes & Color

The machinery for the discipline at the heart of pixel art: working with a limited set of colors.

Kinds of palettes

Kind Stored in Purpose
Tool-wide palettes user_data/palettes/ Your personal color sets, available in every project
Project palettes inside the .ppl Color sets owned by one project
Indexed-color palettes same Manage colors by number and swap them later in bulk
Procedural palettes .pxprocpalette Color ramps generated from parameters

The shared palette panel

The indexed color palette button in the left toolbar (Ctrl+Alt+P) opens the shared palette panel.

The shared palette panel with numbered, directly editable color slots

  • Switch between scopes ("project-wide", "indexed color") and pick the active palette
  • Changing a numbered slot automatically re-evaluates every node that references that number — this is where post-production recoloring starts
  • Full editing is also available under "Settings > Shared palettes"

Loading palette files

  • The palette-load dialog starts in user_data/palettes/
  • With "Copy referenced files into the project" enabled, loaded palette files are copied into user_data/palettes/

Color nodes

  • color_rgb / color_hsv / color_oklch — create a color in each color space. The picker and channel values stay in sync both ways
  • palette_create / palette_get — build and reference palettes inside the graph

Choosing a color-adjustment node

  • Brightness / contrast → the brightness family
  • Hue / saturation → hsv_adjust
  • Gradient mapping → gradient_map (maps lightness onto a color ramp — the classic way to color shading)
  • Tone curve / auto levels → tone_curve / auto_levels
Palettes & Color — PixPipeline User Guide