The official Phase 10 workflow: animate 3D parameters and bake them into a transparent-background sprite sheet.
Goal
Solids are rasterized by Solid Render and then handed to the existing
Animation Render / Batch Render. The critical part is keeping every frame's
output size and center fixed.
The basic turntable
Time Source.progress
-> Sawtooth Wave.input
-> Solid Transform.rotate_z
-> Solid Render.image
-> Animation Render.image
Recommended settings:
| Node | Parameter | Value |
|---|---|---|
Sawtooth Wave |
amplitude |
180 |
Sawtooth Wave |
offset |
180 |
Solid Transform |
rotation_snap |
45 or 0 |
Solid Render |
frame_mode |
FixedCanvas |
Solid Render |
fixed_canvas_width / fixed_canvas_height |
e.g. 64 / 64 |
Solid Render |
frame_world_width / frame_world_depth / frame_world_height |
large enough to contain the subject in every frame |
Animation Render |
total_frames |
e.g. 8 |
Animation Render |
columns |
e.g. 8 |
rotation_snap rounds only when set. Use 0 for smooth spinning, 45 for an
8-direction look.
Why the fixed canvas matters
Solid Render defaults to auto-fit. That is convenient for stills, but during a
rotation the bounding box changes per frame and the sprite jitters.
For animation assets, use frame_mode = FixedCanvas:
fixed_canvas_width/fixed_canvas_height: the pixel size of one output frameframe_center_x/y/z: the world position to keep at screen centerframe_world_width/depth/height: the fixed world range used to normalize depth and height
The viewer's checkerboard and light gizmo are never baked in — the output is an ordinary transparent-background image.
8-direction assets
Build 8-direction assets with the existing Variant Range + Batch Render
combo — no dedicated nodes needed.
Variant Range.variants
-> Batch Render.items
Solid Render.image
-> Batch Render.image
Settings:
| Node | Parameter | Value |
|---|---|---|
Variant Range |
key |
render:azimuth |
Variant Range |
start |
0 |
Variant Range |
end |
315 |
Variant Range |
count |
8 |
Variant Range |
value_type |
Float |
Solid Render |
camera_angle_snap |
45 |
Solid Render |
frame_mode |
FixedCanvas |
Batch Render |
columns |
8 |
Batch Render snapshot keys in nodeId:paramId form target parameters
directly. Here the Solid Render node's ID is render, so render:azimuth
streams the eight camera angles.
The sample
solid_turntable_phase10.ppl (in this folder) is the minimal turntable sample.
To verify:
- Open the sample
- Select
Animation Render - Confirm the preview shows a 4-frame sprite sheet
- Change
fixed_canvas_width/fixed_canvas_heightonSolid Renderand confirm every frame stays the same size
Notes
Solid Render.surfaceis a G-buffer. For lighting or outlines, post-process thesurfaceside, convert back to an image, and then feedAnimation Render.- The checkerboard is only the preview background — it is never saved.
- For post-processing nodes that use randomness (shadows, dither), pin the seed
or drive it deliberately from
Time Source.