Yotsuba Games
Back to Guide
Guide

Basic Operations

Adding nodes

Right-click an empty spot on the canvas to open the node palette.

The node palette opened by right-clicking: categories and a search box

  • Type into the search box to filter (Japanese and English both work)
  • Or browse the categories (Input / Filter / Compose / Path / Solid / Model / Output / Transform / Animation, and more)
  • Press ☆ to favorite a node so it ranks higher next time
  • New nodes are placed where you right-clicked

Searching for "blur": results across categories

Connecting nodes

  • Drag from an output port (right side of a node) to an input port (left side) to create an edge

Dragging from an output port, choosing where to connect

  • Ports are typed, distinguished by color and shape (Image / Float / Color / Path / Model / Solid...). Incompatible types will not connect
  • The type-color legend (Ctrl+Alt+T, in the left toolbar) lists every type and its color

The type-color legend, grouped by value, shape/space, and pixel-surface types

  • Connections trigger automatic re-evaluation; downstream previews refresh on their own

Editing parameters

  • Select a node to edit its parameters in the inspector
  • Numbers use sliders or direct input, angles use knobs, colors use a color picker
  • Some parameters are also shown directly on the node (collapsible)
  • Hover the ? next to a parameter name for an explanatory tooltip

Previews

  • Every node shows a thumbnail preview
  • The selected node can be inspected at actual size or zoomed in the inspector (pixel art renders pixel-perfect, without smoothing)
  • If rendering feels slow, disable node previews individually or in bulk

Copy, duplicate, undo

  • Nodes support copy / paste / duplicate and Undo / Redo
  • Right-click with two or more nodes selected for a bulk-action menu
  • Shortcuts and how to remap them: 13 Settings & Shortcuts

Tabs

  • Open multiple projects side by side in tabs (Ctrl+N for a new tab)
  • Closing a tab with unsaved changes asks for confirmation
Basic Operations — PixPipeline User Guide